![]() ![]() This product is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game or the 3.5 edition of the world’s oldest fantasy roleplaying game. Occult Adventures Ultimate Combat Ultimate Equipment Ultimate Magic Advanced Class Guide Advanced Player’s Guide Bestiary 4 Horror Adventures Readers interested in references to Pathfinder RPG hardcovers can find the complete rules of these books available online for free at /prd. Reference This book refers to several other Pathfinder Roleplaying Game products using the following abbreviations, yet these additional supplements are not required to make use of this book. Pathfinder's Journal: The Tomb of the Windsīy John Compton, Adam Daigle, and James Jacobs Christopher Anthony, William Ellis, Lissa Guillet, Don Hayes, Julie Iaccarino, and Erik Keith.Laura Wilkes Carey, Will Chase, Mika Hawkins, Heather Payne, Jeff Strand, and Kevin Underwood Website Team.Sharaya Copas, Katina Davis, Sara Marie Teter, and Diego Valdez Warehouse Team.Liz Courts and Chris Lambertz Customer Service Team.Jessica Price Organized Play Coordinator.Cort Odekirk Senior Software Developer.Vic Wertz Software Development Manager.Jeffrey Alvarez Chief Financial Officer.Logan Bonner, Stephen Radney-MacFarland, and Mark Seifter Art Director.Jason Keeley, Lyz Liddell, and Josh Vogt Lead Designer.Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Mark Moreland, Owen K.C. Stephens, and Linda Zayas-Palmer Managing Editor.Rob McCreary Pathfinder Society Lead Developer.Alexandur Alexandrov, Leonardo Borazio, Kremena Chipilova, Jorge Fares, Kent Hamilton, Mikaël Léger, Diana Martinez, Brynn Metheney, and Roberto Pitturru Cartographer.John Compton, Adam Daigle, Arinn Dembo, and James Jacobs Yellow Sign Design.I sensed an odd ton e of predatory anticipation in her voice when she told me this, but perhaps exhaustion ha s affected my perceptio ns. My he ad swam as I looked at the skyline, and Rhuutha advised me that Neruza vin is not my final destination, but merely a passage to the place that haunts my sle ep. My scholarly all y explained that the city is impossibly ancient, a deca ying pile even in the Age of Destiny when it was disc overed by Ninshaburian explorers (though she didn’t say wh at happened to them). It took weeks of prepar ation and travel, but Rhuu tha and I completed the jou rney through the Parchla nds to the ruins known as Ne ruzavin. What purpose do these structures serve? And what sort of feats of engineering (or sorcery) allowed them to be erected? Despite nearly touching the sky, these tall towers lack any kind of window. ![]()
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